AE Command

Production Maximizer

Make every credit count — see the fastest payback for your next upgrade across Cybernetics, structures, and new bases.

Step 1
Empire
Account-wide inputs used for Cybernetics math.
Step 2
Typical base
The average level of these structures across your bases. Most players template their bases the same way, so one set of levels represents the whole empire. The ranker uses these to price the next upgrade on a typical base.
MR
Metal Refineries
RF
Robotic Factories
AF
Android Factories
NF
Nanite Factories
OSY
Orbital Shipyards
Step 3
New base benchmark
What a new base costs to found + build up, and what it will produce once running.
Quick fill by account age:
Ranked payback
Every next-level option sorted by production payback (fastest first). Eco/hr is shown for context but doesn't affect ranking.
OptionDetailCost (cr)+Prod/hr+Eco/hrBuild timeROI
MR → L1Metal Refineries · +4 raw prod, +1 eco1410.01 d
RF → L1Robotic Factories · +2 raw prod, +1 eco5210.10 d
NF → L1Nanite Factories · +4 raw prod, +2 eco80420.83 d
AF → L1Android Factories · +6 raw prod, +2 eco1,000626.94 d
OSY → L1Orbital Shipyards · +8 raw prod, +2 eco10,0008252.1 d
Cybernetics → L1105% empire prod/construction8,19200
Purchase simulator
Parallel-queue spend across your bases: repeatedly pick the best-ROI option and assign it to the earliest-free base until credits run out or the horizon closes.