AE Command

Fleet Production Planner

Plan your event fleet across bases, commanders, and cybernetics.

Active modifiers
Cybernetics
Current lvl 0 (already in base production)
No level-up scheduled
Production commanders
Lvl 0 / 0 bases assigned
No cmd bonus active
Total capacity/hr
1 bases / 0 cr/hr income
0
Combat techs (reference)
Tracked in Settings; no production effect.
None set
Ship roster — click to add or remove from plan
Small ships
Medium ships
Baby capitals (SY 16)
True capitals (Orbital SY required)

Ships produce in listed order. Greyed ships need a higher Shipyard level. True capitals also need Orbital Shipyard. Small-ship-only bases automatically run the first eligible small ship in the background during capital phases.

Production goals — type freely or drag slider
Add ships from the roster above.
Credit sustainability
Capacity/hr
0
Cyber lvl 0 — already in base values
Income/hr
0
= 0 cr over 30 days
30-day surplus
+0 cr
Income covers burn
720-hour phased timeline (30 days)
day 30
No ships selected.
Summary: 0h (day 0.0 of 30). All goals achievable. Capacity: 0/hr.
Disclaimer
True capitals (Dreadnoughts, Titans, Leviathans, Death Stars) require both a high Shipyard level AND an Orbital Shipyard level.